I dunno how you call this down there tbh.
blivious:
We do have Lino Cokolino here but I've never tried it.
I've no idea but jokes about his age have made me believe he is a myth from history books.
If I go to Albania for a week then which cities, places, attractions ect should I see?
Well, I'm from Kosovo so not quite sure regarding Albania tourist spots. Here's a good article about them though:
http://www.mawista.com/blog/en/top-places-visit-albania/
Some beach attractions are pretty good, like Ksamil for example.
Stay away from C#. To C or not to C that's the question. Unless you're planning on using Unity engine which is great by the way, but learning javascript for it instead of C#, and learning C, would give you a much wider skill set. it's easier to learn C# or C++ after learning C. Now If it's something that you really like, but your laziness is what's keeping you from going further, I have a few recommendations for you. What I do is I set simple chores and limits for myself, that can only be beneficial in the long run. We usually just want to learn new things immediately and in the fastest way possible, and we'd jump from one method to another, until a year passes without achieving anything. And so before starting anything like learning a new language, I make sure to realize that it's going to take time, and the best way would be to go about it slowly and steady. I'd set a daily chore, with a forced 10 minutes. I have to do the 10 minutes even If I'm not feeling like it, But I allow myself to go on even for hours when I get into the mood. of course you don't have to set up a daily chore, But I think it's very important to have a long term mindset. This is just personal preference.
Unity was the reason I wanted to learn C# but JS seems way easier to do. Also the reason I wanted to learn C++ is for Unreal Engine 4. I'll see if I can follow your advice once I finish my current game cause I don't want to start learning a new language while currently making a game on another language.
^ kek
So, what do you think will be the end result with our national team for the qualifiers?
Ganiu recently posted his Albanian passport on fb - thoughts?
Since you're into game dev, probably coding as I understand, what are some games that you enjoy (in terms of visuals/artwork)?
Why (and how) Inter?
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I hope we'll qualify, man. It'd be a dream come true. We have a decent team and I think if they are prepared mentally properly, then we can do it. We just need to be careful of complacency because we always have it once we win a game and then end up losing the next.
It's great I think. Giani feels like he's at home and he's happy here. He has shown great promise as a coach plus now he's Albanian. Can't get any better.
To be frank, I haven't been playing much games lately cause I have a really shitty PC and an xbox 360. There are barely any new games out there for 360 so I just play FIFA most of the time and FM on PC whenever I'm feeling bored. Regarding visuals/artwork, I enjoy any game in that aspect as long as it's aesthetically pleasing. A lot of good games, 2d and 3d like Journey, Papers Please, Thomas was Alone, AS: Unity (visually pleasing only, otherwise a shit product riddled with bugs), GTA V, Witcher 3 etc. A lot of good games out there.
I used to like watching Figo back then and when he came here, I fell in love with the club. Inter felt like the ultimate underdog, but we were always pushing and fighting till the end. Turning the results around in the last minutes were ecstatic.
With inhomogeneous volume regions, where the optical depth between two points must be computed with ray marching. the SingleScattering volume integrator may spend a lot of time finding the attenuation between lights and points on rays where single scattering is being computed. One approach to reducing this computation is to take advantage of the fact that the amount of the attenuation approximation for nearby rays is generally smoothly varying and to use a precomputed approximation to the attenuation. For example, Kajiya and Von Herzen computed the attenuation to a directional light source at a grid of points in 3D space and then found attenuation at any particular point by interpolating among nearby grid samples. A more memory-efficient approach was developed by Lokovic and Veach in the form of deep shadow maps, based on clever compression technique that takes advantage of the smoothness of the attenuation. Implement one of these approaches in pbrt and measure how much it speeds up the SingleScattering integrator. Under what sort of situations do approaches like these result in image errors?
Yes.
Which was worse, losing out to Black knight for best newcomer or seeing Inter do so shit
Ah man. I bet as FBI investigates FIFA for bribes they'll find proof how the awards here in FIF were rigged as well. That's the only way it could've happened.